GABRIEL ROUNTREEANIMATION DIRECTOR BACKGROUND What first allowed you to jump into the video game industry professionally? Gabe: I got lucky. I was programming when I was sixteen, and got my first prog … 继续阅读
分类目录归档:进入矩阵
STUART ROCH [EXECUTIVE PRODUCER]
STUART ROCHEXECUTIVE PRODUCER BACKGROUND How did you get into gaming? Stuart: Like most people, when I came out of college I was searching for the right line of work. I did sales for a while and I was … 继续阅读
Developer Diary #4 – by Saxs
Developer Diary #4 – by Saxs Lead Programmer March 2003 Getting a chance to work on The Matrix video game license has totally changed my perception of the potential for licensed titles. Tra … 继续阅读
Developer Diary #3 – by Soren Hannibal
Developer Diary #3 – by Soren HannibalProgrammerFebruary 10, 2003Hi, my name is Soren Hannibal, and I am one of the programmers on Enter The Matrix here at Shiny Entertainment. I am responsible … 继续阅读
Developer Diary #2 – by Sean Ekanayake
Developer Diary #2 – by Sean EkanayakeCharacter & Presentation Artist February 10, 2003 This is Sean Ekanayake, and I’m the character and presentation system artist on Enter the Matrix … 继续阅读
Developer Diary #1
Developer Diary #1February 2003 Two years later, and we’re almost ready to Enter The Matrix. It’s a Saturday in January at Shiny’s new digs in Aliso Viejo, CA. We’re about two weeks away from an impor … 继续阅读
Behind The Scenes – Characters
NIOBE These three images illustrate how Jada Pinkett Smith’s character, Niobe, was developed for Enter The Matrix. The cyberscan provides Shiny’s artist with a specialized digital image of … 继续阅读
Enter The Matrix Characters
Niobe’s Costume This is a comparison between a reference photograph of Jada Pinkett Smith in costume as Niobe in March of 2002, and the resulting character model in-progress in April 2002. The d … 继续阅读